![]() I do really think, after 4 years of playing. and hope for the best, instead of being able to buy. And newbies looking for small amounts of tier I either pay dear, or get seriously frustrated, because they constantly have to post small and often. but of course, I am then undercutting those with crystal as boosted. I could seriously discount the crystal for planks/ marble or even my own boosted. I've been vocal on other threads about back cross tier trading. but sometimes I have such a surplus of crystal that I either have to sit on it for weeks. sounds great right? I can anticipate and always sell my scrolls. steel, scrolls and dust - in an area (Hood and FS) where no one needs steel or dust, but scrolls are always in short supply. don't aim for an even spread across Tier's or even a rebalancing of goods - when you get seriously high on one and very low on another. ![]() ![]() You will however need to take into account variables like your FS and you hood/ trader and your boosted - and their level.Īnd whether you fight or cater, and to what degree. by halflings, you'll need more Tier III but you can substantially lower the amount of Tier I manufactories. Use the wiki to see how many goods each level of manufactory produces and calculate how many you'll need to achieve a balance accordinging. Whereas with 6 : 5 : 4, the same production run would yield 12,000 T1, ~11,500 T2 and ~11,100 T3 - far closer to a balance. This too much T3 and not enough T1 and T2 and so the market fills up with cross-tier trades, much to everyone's annoyance! So with a 5 : 5 : 5 ratio and saying a person makes 10,000 T1 every production run, then they'll make ~11,500 T2 and ~13,900 T3. ![]() Such ratios means these people are producing goods at 100% : 115% : 139%. I see a lot of people, with level 23 manufactories, with a 4 : 4 : 4 or 5 : 5 : 5 ratio of buildings. The T2 and T3 buildings typically take up more space, so produce more goods per building.įor example, at level 23 the closest reasonable way to get to an even ratio is 6 : 5 : 4 (T1 : T2 : T3) which produces goods at a ratio of 100% : 96% : 92.5%. A network connection is also required.Already good advice here, but I'll just add this: Don't fall into the trap of having the same number of manufactories for each tier of goods - I see a lot of people do this. If you don’t want to use this feature, you can disable in-app purchases in your device’s settings. However, some game features can also be purchased for real money. Players can enjoy the online fantasy fun on mobile, tablet and PC browser – all from the same account.Įlvenar is free to download and install. Upgrade your buildings to supply your growing populationĬreate a home for dwarves, fairies, dragons and other charming fantasy racesĮlvenar is based on the successful browser city-builder, published by InnoGames. Trade goods and resources with fellow players and merchants in the marketplace Play as powerful humans or magical elves to build as you see fitĬity building is quick and easy with a friendly introduction and active communityĭiscover new provinces to expand your city Whether you want to build a playful paradise or a well-organized metropolis, it’s easy to create a home for fantasy creatures and enjoy the detailed beauty of Elvenar. You decide how to advance your city as you gather resources, trade with other players, and research ancient technologies. Discover a world of magic and mystery as you constantly build, develop and expand your realm. BUILD THE CITY OF YOUR DREAMS IN THE MAGICAL ELVENARĬreate a flourishing fantasy city and discover a magical world full of mysteries!Ĭhoose between elves and humans to build a beautiful, fantasy city.
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